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Monsters


Here is a complete list with pics of the monsters in Daggerfall. The pictures has been taken from The Unofficial Elder Scrolls' Pages, thanks Dave.

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Anc. Lich Anc. Vampire Centaur Daedra Seducer Daedra Lord
Daedroth Dragonling Dreugh Fire Antronach Fire Daedra
Flesh Antronach Frost Daedra Gargoyle Ghost Giant
Giant Bat Giant Rat Giant Scorpion Grizzly Bear Harpy
Ice Antronach Iron Antronach Imp Lamia Lich
Mummy Nymph Orc Orc Sergant Orc Shaman
Orc Warlord Sabretooth Tiger Skeleton Warrior Slaughterfish Spider
Spriggan Vampire Wereboar Werewolf Wraith
Zombie

Ancient Lich

Ancient Lich
Lp: 30-170
Ac: -12
Dmg: 70-100
Spell casting
Can be hit with mithril or better
The ancient lich is a mage who has prolonged his life through the use of magic and in the end ended up as an undead. The ancient lich will attack you with spells thatll kill both you and it self therefore prepare by having a spell reflection or a spell absorbtion ready.

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Ancient Vampire

Ancient Vampire
Lp: 30-170
Ac: -5 Dmg: 20-60 The ancient vampire will attack with a Shock and a Paralyze spell
2% Chance per hit of catching a disease
0.6% Chance per hit of becoming a vampire
Can be hit with mithril or better
The ancient vamp. is a formiddable opponent who will kill you with his extremely effective shock. Unless youre a High Elf or have Immunity to paralysis youll be paralysed and he will pound the living guts out of you, higher level characters ( 16+ ) might want to try to get the better of him in melee and most likely succeed .

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Centaur

Centaur
Lp: 14-46
Ac: 6
Dmg: 5-15 or by Weapon
The Centaur is an easy opponent. Close in and get some good swings at him and he will die before he even knew you was there.

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Daedra Seducer

Daedra Seducer
Lp: 27-146
Ac: 1
Dmg: 15-50
Spellcasting, This lady will cast vampiric touch and energy leech
Can be hit with mithril and better
This lady is not the toughest Daedra but shell kill ya if youre not wary. A Svend 8 in her head and then close in with a Daedric Katana for the final kill. You might want to use a Spell reflection or a Spell absorption .


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Daedra Lord

Daedra Lord
Lp: 35-210
Ac: -10
Dmg: 15-50
Loads of spells
Can be hit with mithril and better
The hardest of all opponents out there, the Daedra Lord will slay you in a blink on an eye. The Lord is the kings over all other Daedra and they obey only command from the Daedra Princes. The first thing the Lord will do is to shower you with spells and you better be prepared to duck or youre cat food. Close in quickly while trying to avoid his spells and finish him up. Characters under level 18 might want a spell reflection/absorbtion or theyre toast .

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Daedroth

Daedroth

Lp: 27-146
Ac: 1
Dmg: 15-50
This orc-like beast casts shield, silence and lightning
Can be hit with mithril and better
Although being the weakest of the beings called Daedra, the Daedroth can kill you and will do so if youre not prepared. Move in quickly for the kill or else hell silence you, then cast his lightning and his shield and kill you.

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Dragonling

Dragonling
Lp: 14-42
Ac: 6
Dmg: 5-15
Oh yes, the dragonlings. The Dragonlings is the only monster to have descended directly from the great dragons. The Dragonling will roast you but its an opponent which is easily handled when youre over 8 level. Try to close in and attack in melee and then withdraw and attack again. But be careful, the bugger is fast

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Dreugh

Dreugh
Lp: 13-34
Ac: 6
Dmg: 5-15
Underwater
The Dreugh is an underwater horror. The easiest way is to move in, whack a few times and hes dead, be sure though to check your air supply. Many a good adventurers has died a cold underwater death.

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Fire Atronach

Fire Atronach
Lp: 25-130
Ac: 6
Dmg: 5-15
Fire based spells heal this guy ( dont release the fireball )
Some claim that this and all other antronachs is protected by a aura ,this is bullshit. Ive fought Antronachs for over 10 years now and Ive never experienced this so-called "Aura". Surge in with the longsword and cut a "z" in his stomach, he dont care. A fairly easy opponent. The only things to remember is: Use cold based spells and avoid fire based spells and every thing is going to be alright.

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Fire Daedra

Fire Daedra

Lp: 26-138
Ac: 1
Dmg: 15-50
This chap will use fire based spells
Can be hit with mithril and better
Im on fire, Im on fire, he, he. This Daedra is fairly tough. Move quickly into striking range and go berserk. Else hell pump you with fireballs. Some may wish to use a spell reflection or a spell absorbtion.

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Flesh Atronach

Flesh Atronach
Lp: 25-130
Ac: 6
Dmg: 5-15
Poison based spells heal this guy
Some claim that this and all other antronachs is protected by a aura ,this is bullshit. Ive fought Antronachs for over 10 years now and Ive never experienced this so-called "Aura". Surge in with the longsword and cut a "z" in his stomach, he dont care. A fairly easy opponent. The only thing to remember is: avoid poison based spells and every thing is going to be alright .

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Frost Daedra

Frost Daedra

Lp: 25-130
Ac: -5
Dmg: 50-100
This frozed guy casts cold based spells
Can be hit with mithril and better
A quick attack and slash a few times and the Frost Daedra is a water pool on the floor.
Its a tough opponent but still its a slay that wont take long if you manage to stay out of his spells way.

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Gargoyle

Gargoyle
Lp: 19-82
Ac: 0
Dmg: 10-15
Can be hit with mithril and better
The only thing difficulty youll encounter in this opponent is to hit him and find a weapon to hit him with.

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Ghost

Ghost
Lp: 17-66
Ac: 0
Dmg: 10-35
This creature of a quite airy nature will cast wizard rend
Can be hit with silver and better
The followers of King Lysandrus. Ghosts are easy in a distance and not a creature to fear, though his only spell might irretate mages.

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Giant

Giant
Lp: 18-74
Ac: 3
Dmg: 10-30
Close in, write your initials and withdraw. The giant is that simple to defeat.

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Giant Bat

Giant Bat
Lp: 12-26
Ac: 6
Dmg: 2-12
5% Chance per Hit of catching a disease
Ho ho, if you seek help to defeat this creature you are on the wrong site ( for futher inf. contact webmaster or visit the cheats section ).

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Giant Rat

Giant Rat
Lp: 9-16
Ac: 6
Dmg: 1-4
5% Chance per hit of catching a disease
For futher notice se Giant Bat above.

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Giant Scorpion

Giant Scorpion
Lp: 18-74
Ac: 0
Dmg: 15-25
This creature can paralyse you
Id attack the Giant Scorpion in the distance unless I am immune to paralysis or a High Elf. The giant scorpion can be taken down with a few good swings.

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Grizzly Bear

Grizzly Bear
Lp: 13-34
Ac: 6
Dmg paws: 1-8
Dmg jaws: 1-10
Storm in on this bear and whack it 1 maybe 2 times and its dead.

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Harpy

Harpy
Lp: 16-58
Ac: 2
Dmg claws: 2-12
Dmg jaws: 5-15
The flying lady can be hit with dwarven or better Stomp in on her and stab her, no harder, no tougher

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Ice Atronach

Ice Atronach
Lp: 25-130
Ac: 6
Dmg: 5-15
Cold based spells heal this frozen guy
Some claim that this and all other antronachs is protected by a aura ,this is bullshit. Ive fought Antronachs for over 10 years now and Ive never experienced this so-called "Aura". Surge in with the longsword and cut a "z" in his stomach, he dont care. A fairly easy opponent. The only thing to remember is: avoid using Cold based spells and every thing is going to be alright, a good thing is to have a fire based spell ready.

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Iron Atronach
Iron Atronach
Lp: 25-130
Ac: 6
Dmg: 5-15
Electricity based spells heal this antronach
Some claim that this and all other antronachs is protected by a aura ,this is bullshit. Ive fought Antronachs for over 10 years now and Ive never experienced this so-called "Aura". Surge in with the longsword and cut a "z" in his stomach, he dont care. A fairly easy opponent. The only thing to remember is: avoid using Electricity based spells and every thing is going to be alright, a good thing is to have a Poison based spell ready .

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Imp

Imp
Lp: 11-18
Ac: 3
Dmg: 2-15
Casts some spells ( Ive only noticed a shock, I cant identify the others )
Can be hit with steel or better
Newbies and lowlevels should watch out for this green guy. Hell kick your butt with his spells. Close in quickly and kill him before he mumbles a word.

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Lamia

Lamia
Lp: 16-58
Ac: 6
Dmg: 5-15
When this mermaid hits you she drains your fatigue
The Lamia exits underwater, I prefer spells and arrows to kill her with because else you can end up dead because of her ability to drain your fatigue.

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Lich

Lich
Lp: 30-170
Ac: -10
Dmg: 70-100
Casts spells
Can be hit with mithril or better
The lich is a lesser version of the Ancient lich. The lich is dangerous and best dealt with by killing him using spell reflection thatll rend his spells useless, and then you can close in for the kill.

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Mummy
Mummy
Lp: 17-66
Ac: 2
Dmg: 5-15
5% Chance per hit of getting a disease
Can be hit with silver or better
Attack relentlesly with arrows and spells and hell be dust in 3 seconds time.

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Nymph

Nymph

Lp: 15-50
Ac: 0
Dmg: 1-5
This lady who has obviosly lost her clothes casts energy leech
Can be hit with silver or better
Nude ladies always tend to be aggresive. The nymph will drain your fatigue but shell hit the ground quickly if you close in to melee.

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Orc

Orc
Lp: 13-34
Ac: 7
Dmg: 1-6
or by
Weapon
The orc is an easy kill. Just draw your best melee weapon and slash away.

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Orc Sergeant

Orc Sergeant
Lp: 15-50
Ac: 5
Dmg: 5-15
or by
Weapon
Same tactic as above

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Orc Shaman

Orc Shaman
Lp: 18-74
Ac: 7
Dmg: 2-20
or by
Weapon
Casts spells ( invisibility, shock and shield among others
The orc shaman normally disappear shortly after his initial attack. Just hack in the generel direction he was standing in until you draw blod and hes dead.

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Orc Warlord

Orc Warlord
Lp: 20-90
Ac: 0
Dmg: 5-50
or by
Weapon
The orc warlord is a leader among the orcs. I prefer ranged attacks because else hell chop you to little pieces.
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Sabretooth Tiger

Sabretooth Tiger
Lp: 13-34
Ac: 6
Dmg paws: 1-10
Dmg jaws:3-15
Move in and attack in melee.

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Skeleton Warrior

Skeleton Warrior
Lp: 17-66
Ac: 2
Dmg: 5-15
Edged weapons only do half damage to this bony chap.
Close in with a mace ( or another blunt weapon ) and hit him, then withdraw to safe distances. Continue this until hes dead.

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Slaughterfish

Slaughterfish
Lp: 15-50
Ac: 6
Dmg: 2-12
This underwater fish should be killed in melee.

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Spider

Giant Spider
Lp: 13-34
Ac: 5
Dmg: 5-15
This enlarged Tarantel can paralyse The giant spider is an easy enemy for the higher levels although one should be aware of the spider capability to paralyse.

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Spriggan

Spriggan
Lp: 12-26
Ac: -4
Dmg: 1-8
Legend has it that the Spriggan must be killed 3 times before its dead. This is not true. Its hard to hit but it goes down easily.

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Vampire

Vampire
Lp: 28-154
Ac: -2
Dmg: 20-50
This purple horror casts sleep
2% Chance per hit of catching a disease
0.6% Chance per hit of becoming a vampire
Can be hit with silver or better
The vampire is a feared opponent althrough Tamriel. Attack it in melee and get it over with, is the easiest way to kill a vampire.

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Wereboar
Wereboar
Lp: 17-66
Ac: 3
Dmg: 2-12
Dmg claws: 2-12
Dmg jaws: 5-15
0.6% Chance per hit of contracting Lycanthropy
Can be hit with silver or better
The wereboar is the toughest werebeast around the Illiac bay. There is different kinds of werebeasts around Tamriel. Black Marsh has the Were-crocodile and so on. Move in for the kill and get im done in quickly unless you want to become one yourself.
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Werewolf
Werewolf
Lp: 14-46
Ac: 5
Dmg claws: 1-10
Dmg jaws: 2-12 0.6% Chance per hit of contracting Lycanthropy
Can be hit with silver or better
The werewolf should be dealt with exactly like its stronger twin ( see above ).

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Wraith

Wraith
Lp: 30-90
Ac: 0
Dmg: 20-45
Casts spells
Can be hit with silver or better
The Wraith is a fearsome opponent in melee. Using spells and arrows would be a wise decision.

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Zombie

Zombie
Lp: 52-66
Ac: 0
Dmg: 15-50
2% Chance per hit of catching a disease
The Zombie is a strong opponent in the lower levels. Id recommend using spells and arrows against him until youre over 7 level.
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